cheatsheets/go.md

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---
title: Go
prism_languages: [go, bash]
weight: -3
tags: [Featured]
category: C-like
updated: 2020-06-21
---
## Getting started
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### Introduction
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- [A tour of Go](https://tour.golang.org/welcome/1) _(tour.golang.org)_
- [Go repl](https://repl.it/languages/go) _(repl.it)_
- [Golang wiki](https://go.dev/wiki/) _(go.dev)_
### Hello world
{: .-prime}
#### hello.go
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```go
package main
import "fmt"
func main() {
message := greetMe("world")
fmt.Println(message)
}
func greetMe(name string) string {
return "Hello, " + name + "!"
}
```
```bash
$ go build
```
Or try it out in the [Go repl](https://repl.it/languages/go), or [A Tour of Go](https://tour.golang.org/welcome/1).
### Variables
#### Variable declaration
```go
var msg string
var msg = "Hello, world!"
var msg string = "Hello, world!"
var x, y int
var x, y int = 1, 2
var x, msg = 1, "Hello, world!"
msg = "Hello"
```
#### Declaration list
``` go
var (
x int
y = 20
z int = 30
d, e = 40, "Hello"
f, g string
)
```
#### Shortcut of above (Infers type)
```go
msg := "Hello"
x, msg := 1, "Hello"
```
### Constants
```go
const Phi = 1.618
const Size int64 = 1024
const x, y = 1, 2
const (
Pi = 3.14
E = 2.718
)
const (
Sunday = iota
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
)
```
Constants can be character, string, boolean, or numeric values.
See: [Constants](https://tour.golang.org/basics/15)
## Basic types
{: .-three-column}
### Strings
```go
str := "Hello"
```
```go
str := `Multiline
string`
```
Strings are of type `string`.
### Numbers
#### Typical types
```go
num := 3 // int
num := 3. // float64
num := 3 + 4i // complex128
num := byte('a') // byte (alias for uint8)
```
#### Other types
```go
var u uint = 7 // uint (unsigned)
var p float32 = 22.7 // 32-bit float
```
### Arrays
```go
// var numbers [5]int
numbers := [...]int{0, 0, 0, 0, 0}
```
Arrays have a fixed size.
### Slices
```go
slice := []int{2, 3, 4}
```
```go
slice := []byte("Hello")
```
Slices have a dynamic size, unlike arrays.
### Pointers
```go
func main () {
b := *getPointer()
fmt.Println("Value is", b)
}
```
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```go
func getPointer () (myPointer *int) {
a := 234
return &a
}
```
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```go
a := new(int)
*a = 234
```
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Pointers point to a memory location of a variable. Go is fully garbage-collected.
See: [Pointers](https://tour.golang.org/moretypes/1)
### Type conversions
```go
i := 2
f := float64(i)
u := uint(i)
```
See: [Type conversions](https://tour.golang.org/basics/13)
## Flow control
{: .-three-column}
### Conditional
```go
if day == "sunday" || day == "saturday" {
rest()
} else if day == "monday" && isTired() {
groan()
} else {
work()
}
```
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See: [If](https://tour.golang.org/flowcontrol/5)
### Statements in if
```go
if _, err := doThing(); err != nil {
fmt.Println("Uh oh")
}
```
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A condition in an `if` statement can be preceded with a statement before a `;`. Variables declared by the statement are only in scope until the end of the `if`.
See: [If with a short statement](https://tour.golang.org/flowcontrol/6)
### Switch
```go
switch day {
case "sunday":
// cases don't "fall through" by default!
fallthrough
case "saturday":
rest()
default:
work()
}
```
See: [Switch](https://github.com/golang/go/wiki/Switch)
### For loop
```go
for count := 0; count <= 10; count++ {
fmt.Println("My counter is at", count)
}
```
See: [For loops](https://tour.golang.org/flowcontrol/1)
### For-Range loop
```go
entry := []string{"Jack","John","Jones"}
for i, val := range entry {
fmt.Printf("At position %d, the character %s is present\n", i, val)
}
```
See: [For-Range loops](https://gobyexample.com/range)
### While loop
```go
n := 0
x := 42
for n != x {
n := guess()
}
```
See: [Go's "while"](https://tour.golang.org/flowcontrol/3)
## Functions
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### Lambdas
```go
myfunc := func() bool {
return x > 10000
}
```
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Functions are first class objects.
### Multiple return types
```go
a, b := getMessage()
```
```go
func getMessage() (a string, b string) {
return "Hello", "World"
}
```
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### Named return values
```go
func split(sum int) (x, y int) {
x = sum * 4 / 9
y = sum - x
return
}
```
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By defining the return value names in the signature, a `return` (no args) will return variables with those names.
See: [Named return values](https://tour.golang.org/basics/7)
## Packages
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### Importing
```go
import "fmt"
import "math/rand"
```
```go
import (
"fmt" // gives fmt.Println
"math/rand" // gives rand.Intn
)
```
Both are the same.
See: [Importing](https://tour.golang.org/basics/1)
### Aliases
```go
import r "math/rand"
```
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```go
r.Intn()
```
### Exporting names
```go
func Hello () {
···
}
```
Exported names begin with capital letters.
See: [Exported names](https://tour.golang.org/basics/3)
### Packages
```go
package hello
```
Every package file has to start with `package`.
## Concurrency
{: .-three-column}
### Goroutines
```go
func main() {
// A "channel"
ch := make(chan string)
// Start concurrent routines
go push("Moe", ch)
go push("Larry", ch)
go push("Curly", ch)
// Read 3 results
// (Since our goroutines are concurrent,
// the order isn't guaranteed!)
fmt.Println(<-ch, <-ch, <-ch)
}
```
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```go
func push(name string, ch chan string) {
msg := "Hey, " + name
ch <- msg
}
```
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Channels are concurrency-safe communication objects, used in goroutines.
See: [Goroutines](https://tour.golang.org/concurrency/1), [Channels](https://tour.golang.org/concurrency/2)
### Buffered channels
```go
ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// fatal error:
// all goroutines are asleep - deadlock!
```
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Buffered channels limit the amount of messages it can keep.
See: [Buffered channels](https://tour.golang.org/concurrency/3)
### Closing channels
#### Closes a channel
```go
ch <- 1
ch <- 2
ch <- 3
close(ch)
```
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#### Iterates across a channel until its closed
```go
for i := range ch {
···
}
```
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#### Closed if `ok == false`
```go
v, ok := <- ch
```
See: [Range and close](https://tour.golang.org/concurrency/4)
### WaitGroup
```go
import "sync"
func main() {
var wg sync.WaitGroup
for _, item := range itemList {
// Increment WaitGroup Counter
wg.Add(1)
go doOperation(&wg, item)
}
// Wait for goroutines to finish
wg.Wait()
}
```
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```go
func doOperation(wg *sync.WaitGroup, item string) {
defer wg.Done()
// do operation on item
// ...
}
```
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A WaitGroup waits for a collection of goroutines to finish. The main goroutine calls Add to set the number of goroutines to wait for. The goroutine calls `wg.Done()` when it finishes.
See: [WaitGroup](https://golang.org/pkg/sync/#WaitGroup)
## Error control
### Defer
```go
func main() {
defer fmt.Println("Done")
fmt.Println("Working...")
}
```
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Defers running a function until the surrounding function returns.
The arguments are evaluated immediately, but the function call is not ran until later.
See: [Defer, panic and recover](https://blog.golang.org/defer-panic-and-recover)
### Deferring functions
```go
func main() {
defer func() {
fmt.Println("Done")
}()
fmt.Println("Working...")
}
```
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Lambdas are better suited for defer blocks.
```go
func main() {
var d = int64(0)
defer func(d *int64) {
fmt.Printf("& %v Unix Sec\n", *d)
}(&d)
fmt.Print("Done ")
d = time.Now().Unix()
}
```
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The defer func uses current value of d, unless we use a pointer to get final value at end of main.
## Structs
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### Defining
```go
type Vertex struct {
X int
Y int
}
```
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```go
func main() {
v := Vertex{1, 2}
v.X = 4
fmt.Println(v.X, v.Y)
}
```
See: [Structs](https://tour.golang.org/moretypes/2)
### Literals
```go
v := Vertex{X: 1, Y: 2}
```
```go
// Field names can be omitted
v := Vertex{1, 2}
```
```go
// Y is implicit
v := Vertex{X: 1}
```
You can also put field names.
### Pointers to structs
```go
v := &Vertex{1, 2}
v.X = 2
```
Doing `v.X` is the same as doing `(*v).X`, when `v` is a pointer.
## Methods
### Receivers
```go
type Vertex struct {
X, Y float64
}
```
```go
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X * v.X + v.Y * v.Y)
}
```
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```go
v := Vertex{1, 2}
v.Abs()
```
There are no classes, but you can define functions with _receivers_.
See: [Methods](https://tour.golang.org/methods/1)
### Mutation
```go
func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}
```
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```go
v := Vertex{6, 12}
v.Scale(0.5)
// `v` is updated
```
By defining your receiver as a pointer (`*Vertex`), you can do mutations.
See: [Pointer receivers](https://tour.golang.org/methods/4)
## Interfaces
### A basic interface
```go
type Shape interface {
Area() float64
Perimeter() float64
}
```
### Struct
```go
type Rectangle struct {
Length, Width float64
}
```
Struct `Rectangle` implicitly implements interface `Shape` by implementing all of its methods.
### Methods
```go
func (r Rectangle) Area() float64 {
return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
return 2 * (r.Length + r.Width)
}
```
The methods defined in `Shape` are implemented in `Rectangle`.
### Interface example
```go
func main() {
var r Shape = Rectangle{Length: 3, Width: 4}
fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}
```
## References
### Official resources
{: .-intro}
- [A tour of Go](https://tour.golang.org/welcome/1) _(tour.golang.org)_
- [Golang wiki](https://github.com/golang/go/wiki/) _(github.com)_
- [Effective Go](https://golang.org/doc/effective_go.html) _(golang.org)_
### Other links
{: .-intro}
- [Go by Example](https://gobyexample.com/) _(gobyexample.com)_
- [Awesome Go](https://awesome-go.com/) _(awesome-go.com)_
- [JustForFunc Youtube](https://www.youtube.com/channel/UC_BzFbxG2za3bp5NRRRXJSw) _(youtube.com)_
- [Style Guide](https://github.com/golang/go/wiki/CodeReviewComments) _(github.com)_