coder/tailnet/multiagent.go

169 lines
3.2 KiB
Go

package tailnet
import (
"context"
"sync"
"sync/atomic"
"time"
"github.com/google/uuid"
"golang.org/x/xerrors"
"github.com/coder/coder/v2/tailnet/proto"
)
type MultiAgentConn interface {
UpdateSelf(node *proto.Node) error
SubscribeAgent(agentID uuid.UUID) error
UnsubscribeAgent(agentID uuid.UUID) error
NextUpdate(ctx context.Context) (*proto.CoordinateResponse, bool)
Close() error
IsClosed() bool
}
type MultiAgent struct {
mu sync.RWMutex
ID uuid.UUID
OnSubscribe func(enq Queue, agent uuid.UUID) error
OnUnsubscribe func(enq Queue, agent uuid.UUID) error
OnNodeUpdate func(id uuid.UUID, node *proto.Node) error
OnRemove func(enq Queue)
ctx context.Context
ctxCancel func()
closed bool
updates chan *proto.CoordinateResponse
closeOnce sync.Once
start int64
lastWrite int64
// Client nodes normally generate a unique id for each connection so
// overwrites are really not an issue, but is provided for compatibility.
overwrites int64
}
func (m *MultiAgent) Init() *MultiAgent {
m.updates = make(chan *proto.CoordinateResponse, 128)
m.start = time.Now().Unix()
m.ctx, m.ctxCancel = context.WithCancel(context.Background())
return m
}
func (*MultiAgent) Kind() QueueKind {
return QueueKindClient
}
func (m *MultiAgent) UniqueID() uuid.UUID {
return m.ID
}
var ErrMultiAgentClosed = xerrors.New("multiagent is closed")
func (m *MultiAgent) UpdateSelf(node *proto.Node) error {
m.mu.RLock()
defer m.mu.RUnlock()
if m.closed {
return ErrMultiAgentClosed
}
return m.OnNodeUpdate(m.ID, node)
}
func (m *MultiAgent) SubscribeAgent(agentID uuid.UUID) error {
m.mu.RLock()
defer m.mu.RUnlock()
if m.closed {
return ErrMultiAgentClosed
}
err := m.OnSubscribe(m, agentID)
if err != nil {
return err
}
return nil
}
func (m *MultiAgent) UnsubscribeAgent(agentID uuid.UUID) error {
m.mu.RLock()
defer m.mu.RUnlock()
if m.closed {
return ErrMultiAgentClosed
}
return m.OnUnsubscribe(m, agentID)
}
func (m *MultiAgent) NextUpdate(ctx context.Context) (*proto.CoordinateResponse, bool) {
select {
case <-ctx.Done():
return nil, false
case resp, ok := <-m.updates:
return resp, ok
}
}
func (m *MultiAgent) Enqueue(resp *proto.CoordinateResponse) error {
m.mu.RLock()
defer m.mu.RUnlock()
if m.closed {
return nil
}
return m.enqueueLocked(resp)
}
func (m *MultiAgent) enqueueLocked(resp *proto.CoordinateResponse) error {
atomic.StoreInt64(&m.lastWrite, time.Now().Unix())
select {
case m.updates <- resp:
return nil
default:
return ErrWouldBlock
}
}
func (m *MultiAgent) Name() string {
return m.ID.String()
}
func (m *MultiAgent) Stats() (start int64, lastWrite int64) {
return m.start, atomic.LoadInt64(&m.lastWrite)
}
func (m *MultiAgent) Overwrites() int64 {
return m.overwrites
}
func (m *MultiAgent) IsClosed() bool {
m.mu.RLock()
defer m.mu.RUnlock()
return m.closed
}
func (m *MultiAgent) CoordinatorClose() error {
m.mu.Lock()
if !m.closed {
m.closed = true
close(m.updates)
}
m.mu.Unlock()
return nil
}
func (m *MultiAgent) Done() <-chan struct{} {
return m.ctx.Done()
}
func (m *MultiAgent) Close() error {
_ = m.CoordinatorClose()
m.ctxCancel()
m.closeOnce.Do(func() { m.OnRemove(m) })
return nil
}