coder/scripts/coder-dev.sh

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#!/usr/bin/env bash
# This is a shim for developing and dogfooding Coder so that we don't
# overwrite an existing session in ~/.config/coderv2
set -euo pipefail
SCRIPT_DIR=$(dirname "${BASH_SOURCE[0]}")
# shellcheck disable=SC1091,SC1090
source "${SCRIPT_DIR}/lib.sh"
GOOS="$(go env GOOS)"
GOARCH="$(go env GOARCH)"
DEBUG_DELVE="${DEBUG_DELVE:-0}"
BINARY_TYPE=coder-slim
if [[ ${1:-} == server ]]; then
BINARY_TYPE=coder
fi
if [[ ${1:-} == wsproxy ]] && [[ ${2:-} == server ]]; then
BINARY_TYPE=coder
fi
if [[ ${1:-} == exp ]] && [[ ${2:-} == scaletest ]]; then
BINARY_TYPE=coder
fi
if [[ ${1:-} == provisionerd ]]; then
BINARY_TYPE=coder
fi
RELATIVE_BINARY_PATH="build/${BINARY_TYPE}_${GOOS}_${GOARCH}"
# To preserve the CWD when running the binary, we need to use pushd and popd to
# get absolute paths to everything.
pushd "$PROJECT_ROOT"
mkdir -p ./.coderv2
CODER_DEV_BIN="$(realpath "$RELATIVE_BINARY_PATH")"
CODER_DEV_DIR="$(realpath ./.coderv2)"
CODER_DELVE_DEBUG_BIN=$(realpath "./build/coder_debug_${GOOS}_${GOARCH}")
popd
case $BINARY_TYPE in
coder-slim)
# Ensure the coder slim binary is always up-to-date with local
# changes, this simplifies usage of this script for development.
make -j "${RELATIVE_BINARY_PATH}"
;;
coder)
if [[ ! -x "${CODER_DEV_BIN}" ]]; then
# A feature requiring the full binary was requested and the
# binary is missing, normally it's built by `develop.sh`, but
# it's an expensive operation, so we require manual action here.
echo "Running \"coder $1\" requires the full binary, please run \"develop.sh\" first or build the binary manually:" 1>&2
echo " make $RELATIVE_BINARY_PATH" 1>&2
exit 1
fi
;;
*)
echo "Unknown binary type: $BINARY_TYPE"
exit 1
;;
esac
runcmd=("${CODER_DEV_BIN}")
if [[ "${DEBUG_DELVE}" == 1 ]]; then
set -x
build_flags=(
--os "$GOOS"
--arch "$GOARCH"
--output "$CODER_DELVE_DEBUG_BIN"
--debug
)
if [[ "$BINARY_TYPE" == "coder-slim" ]]; then
build_flags+=(--slim)
fi
# All the prerequisites should be built above when we refreshed the regular
# binary, so we can just build the debug binary here without having to worry
# about/use the makefile.
./scripts/build_go.sh "${build_flags[@]}"
runcmd=(dlv exec --headless --continue --listen 127.0.0.1:12345 --accept-multiclient "$CODER_DELVE_DEBUG_BIN" --)
fi
exec "${runcmd[@]}" --global-config "${CODER_DEV_DIR}" "$@"