coder/codersdk/websocket.go

54 lines
1.4 KiB
Go

package codersdk
import (
"context"
"net"
"nhooyr.io/websocket"
)
// wsNetConn wraps net.Conn created by websocket.NetConn(). Cancel func
// is called if a read or write error is encountered.
// @typescript-ignore wsNetConn
type wsNetConn struct {
cancel context.CancelFunc
net.Conn
}
func (c *wsNetConn) Read(b []byte) (n int, err error) {
n, err = c.Conn.Read(b)
if err != nil {
c.cancel()
}
return n, err
}
func (c *wsNetConn) Write(b []byte) (n int, err error) {
n, err = c.Conn.Write(b)
if err != nil {
c.cancel()
}
return n, err
}
func (c *wsNetConn) Close() error {
c.cancel()
return c.Conn.Close()
}
// WebsocketNetConn wraps websocket.NetConn and returns a context that
// is tied to the parent context and the lifetime of the conn. Any error
// during read or write will cancel the context, but not close the
// conn. Close should be called to release context resources.
func WebsocketNetConn(ctx context.Context, conn *websocket.Conn, msgType websocket.MessageType) (context.Context, net.Conn) {
// Set the read limit to 4 MiB -- about the limit for protobufs. This needs to be larger than
// the default because some of our protocols can include large messages like startup scripts.
conn.SetReadLimit(1 << 22)
ctx, cancel := context.WithCancel(ctx)
nc := websocket.NetConn(ctx, conn, msgType)
return ctx, &wsNetConn{
cancel: cancel,
Conn: nc,
}
}