mirror of https://github.com/coder/coder.git
54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
package codersdk
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import (
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"context"
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"net"
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"nhooyr.io/websocket"
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)
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// wsNetConn wraps net.Conn created by websocket.NetConn(). Cancel func
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// is called if a read or write error is encountered.
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// @typescript-ignore wsNetConn
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type wsNetConn struct {
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cancel context.CancelFunc
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net.Conn
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}
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func (c *wsNetConn) Read(b []byte) (n int, err error) {
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n, err = c.Conn.Read(b)
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if err != nil {
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c.cancel()
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}
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return n, err
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}
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func (c *wsNetConn) Write(b []byte) (n int, err error) {
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n, err = c.Conn.Write(b)
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if err != nil {
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c.cancel()
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}
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return n, err
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}
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func (c *wsNetConn) Close() error {
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c.cancel()
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return c.Conn.Close()
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}
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// WebsocketNetConn wraps websocket.NetConn and returns a context that
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// is tied to the parent context and the lifetime of the conn. Any error
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// during read or write will cancel the context, but not close the
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// conn. Close should be called to release context resources.
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func WebsocketNetConn(ctx context.Context, conn *websocket.Conn, msgType websocket.MessageType) (context.Context, net.Conn) {
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// Set the read limit to 4 MiB -- about the limit for protobufs. This needs to be larger than
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// the default because some of our protocols can include large messages like startup scripts.
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conn.SetReadLimit(1 << 22)
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ctx, cancel := context.WithCancel(ctx)
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nc := websocket.NetConn(ctx, conn, msgType)
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return ctx, &wsNetConn{
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cancel: cancel,
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Conn: nc,
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}
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}
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