chore(docs): add requirements re ports and stun server to docs (#12026)

Adds documentation on port requirements and a short overview of STUN with some example scenarios.

Co-authored-by: Dean Sheather <dean@deansheather.com>
Co-authored-by: Spike Curtis <spike@coder.com>
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Cian Johnston 2024-02-12 11:42:27 +00:00 committed by GitHub
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@ -292,6 +292,11 @@
"title": "Port Forwarding",
"description": "Learn how to forward ports in Coder",
"path": "./networking/port-forwarding.md"
},
{
"title": "STUN and NAT",
"description": "Learn how Coder establishes direct connections",
"path": "./networking/stun.md"
}
]
},

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@ -13,6 +13,49 @@ user <-> workspace connections are end-to-end encrypted.
[Tailscale's open source](https://tailscale.com) backs our networking logic.
## Requirements
In order for clients and workspaces to be able to connect:
- All clients and agents must be able to establish a connection to the Coder
server (`CODER_ACCESS_URL`) over HTTP/HTTPS.
- Any reverse proxy or ingress between the Coder control plane and
clients/agents must support WebSockets.
In order for clients to be able to establish direct connections:
> **Note:** Direct connections via the web browser are not supported. To improve
> latency for browser-based applications running inside Coder workspaces in
> regions far from the Coder control plane, consider deploying one or more
> [workspace proxies](../admin/workspace-proxies.md).
- The client is connecting using the CLI (e.g. `coder ssh` or
`coder port-forward`). Note that the
[VSCode extension](https://marketplace.visualstudio.com/items?itemName=coder.coder-remote)
and [JetBrains Plugin](https://plugins.jetbrains.com/plugin/19620-coder/), and
[`ssh coder.<workspace>`](../cli/config-ssh.md) all utilize the CLI to
establish a workspace connection.
- Either the client or workspace agent are able to discover a reachable
`ip:port` of their counterpart. If the agent and client are able to
communicate with each other using their locally assigned IP addresses, then a
direct connection can be established immediately. Otherwise, the client and
agent will contact
[the configured STUN servers](../cli/server.md#derp-server-stun-addresses) to
try and determine which `ip:port` can be used to communicate with their
counterpart. See [STUN and NAT](./stun.md) for more details on how this
process works.
- All outbound UDP traffic must be allowed for both the client and the agent on
**all ports** to each others' respective networks.
- To establish a direct connection, both agent and client use STUN. This
involves sending UDP packets outbound on `udp/3478` to the configured
[STUN server](../cli/server.md#--derp-server-stun-addresses). If either the
agent or the client are unable to send and receive UDP packets to a STUN
server, then direct connections will not be possible.
- Both agents and clients will then establish a
[WireGuard](https://www.wireguard.com/) tunnel and send UDP traffic on
ephemeral (high) ports. If a firewall between the client and the agent
blocks this UDP traffic, direct connections will not be possible.
## coder server
Workspaces connect to the coder server via the server's external address, set
@ -52,6 +95,12 @@ Direct connections are a straight line between the user and workspace, so there
is no special geo-distribution configuration. To speed up direct connections,
move the user and workspace closer together.
Establishing a direct connection can be an involved process because both the
client and workspace agent will likely be behind at least one level of NAT,
meaning that we need to use STUN to learn the IP address and port under which
the client and agent can both contact each other. See [STUN and NAT](./stun.md)
for more information on how this process works.
If a direct connection is not available (e.g. client or server is behind NAT),
Coder will use a relayed connection. By default,
[Coder uses Google's public STUN server](../cli/server.md#--derp-server-stun-addresses),

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docs/networking/stun.md Normal file
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# STUN and NAT
> [Session Traversal Utilities for NAT (STUN)](https://www.rfc-editor.org/rfc/rfc8489.html)
> is a protocol used to assist applications in establishing peer-to-peer
> communications across Network Address Translations (NATs) or firewalls.
>
> [Network Address Translation (NAT)](https://en.wikipedia.org/wiki/Network_address_translation)
> is commonly used in private networks to allow multiple devices to share a
> single public IP address. The vast majority of home and corporate internet
> connections use at least one level of NAT.
## Overview
In order for one application to connect to another across a network, the
connecting application needs to know the IP address and port under which the
target application is reachable. If both applications reside on the same
network, then they can most likely connect directly to each other. In the
context of a Coder workspace agent and client, this is generally not the case,
as both agent and client will most likely be running in different _private_
networks (e.g. `192.168.1.0/24`). In this case, at least one of the two will
need to know an IP address and port under which they can reach their
counterpart.
This problem is often referred to as NAT traversal, and Coder uses a standard
protocol named STUN to address this.
Inside of that network, packets from the agent or client will show up as having
source address `192.168.1.X:12345`. However, outside of this private network,
the source address will show up differently (for example, `12.3.4.56:54321`). In
order for the Coder client and agent to establish a direct connection with each
other, one of them needs to know the `ip:port` pair under which their
counterpart can be reached. Once communication succeeds in one direction, we can
inspect the source address of the received packet to determine the return
address.
At a high level, STUN works like this:
> The below glosses over a lot of the complexity of traversing NATs. For a more
> in-depth technical explanation, see
> [How NAT traversal works (tailscale.com)](https://tailscale.com/blog/how-nat-traversal-works).
- **Discovery:** Both the client and agent will send UDP traffic to one or more
configured STUN servers. These STUN servers are generally located on the
public internet, and respond with the public IP address and port from which
the request came.
- **Coordination:** The client and agent then exchange this information through
the Coder server. They will then construct packets that should be able to
successfully traverse their counterpart's NATs successfully.
- **NAT Traversal:** The client and agent then send these crafted packets to
their counterpart's public addresses. If all goes well, the NATs on the other
end should route these packets to the correct internal address.
- **Connection:** Once the packets reach the other side, they send a response
back to the source `ip:port` from the packet. Again, the NATs should recognize
these responses as belonging to an ongoing communication, and forward them
accordingly.
At this point, both the client and agent should be able to send traffic directly
to each other.
## Examples
In this example, both the client and agent are located on the network
`192.168.21.0/24`. Assuming no firewalls are blocking packets in either
direction, both client and agent are able to communicate directly with each
other's locally assigned IP address.
### 1. Direct connections without NAT or STUN
```mermaid
flowchart LR
subgraph corpnet["Private Network\ne.g. Corp. LAN"]
A[Client Workstation\n192.168.21.47:38297]
C[Workspace Agent\n192.168.21.147:41563]
A <--> C
end
```
### 2. Direct connections with one layer of NAT
In this example, client and agent are located on different networks and connect
to each other over the public Internet. Both client and agent connect to a
configured STUN server located on the public Internet to determine the public IP
address and port on which they can be reached.
```mermaid
flowchart LR
subgraph homenet["Network A"]
client["Client workstation\n192.168.1.101:38297"]
homenat["NAT\n??.??.??.??:?????"]
end
subgraph internet["Public Internet"]
stun1["STUN server"]
end
subgraph corpnet["Network B"]
agent["Workspace agent\n10.21.43.241:56812"]
corpnat["NAT\n??.??.??.??:?????"]
end
client --- homenat
agent --- corpnat
corpnat -- "[I see 12.34.56.7:41563]" --> stun1
homenat -- "[I see 65.4.3.21:29187]" --> stun1
```
They then exchange this information through Coder server, and can then
communicate directly with each other through their respective NATs.
```mermaid
flowchart LR
subgraph homenet["Network A"]
client["Client workstation\n192.168.1.101:38297"]
homenat["NAT\n65.4.3.21:29187"]
end
subgraph corpnet["Network B"]
agent["Workspace agent\n10.21.43.241:56812"]
corpnat["NAT\n12.34.56.7:41563"]
end
subgraph internet["Public Internet"]
end
client -- "[12.34.56.7:41563]" --- homenat
agent -- "[10.21.43.241:56812]" --- corpnat
corpnat -- "[65.4.3.21:29187]" --> internet
homenat -- "[12.34.56.7:41563]" --> internet
```
### 3. Direct connections with VPN and NAT hairpinning
In this example, the client workstation must use a VPN to connect to the
corporate network. All traffic from the client will enter through the VPN entry
node and exit at the VPN exit node inside the corporate network. Traffic from
the client inside the corporate network will appear to be coming from the IP
address of the VPN exit node `172.16.1.2`. Traffic from the client to the public
internet will appear to have the public IP address of the corporate router
`12.34.56.7`.
The workspace agent is running on a Kubernetes cluster inside the corporate
network, which is behind its own layer of NAT. To anyone inside the corporate
network but outside the cluster network, its traffic will appear to be coming
from `172.16.1.254`. However, traffic from the agent to services on the public
Internet will also see traffic originating from the public IP address assigned
to the corporate router. Additionally, the corporate router will most likely
have a firewall configured to block traffic from the internet to the corporate
network.
If the client and agent both use the public STUN server, the addresses
discovered by STUN will both be the public IP address of the corporate router.
To correctly route the traffic backwards, the corporate router must correctly
route both:
- Traffic sent from the client to the external IP of the corporate router back
to the cluster router, and
- Traffic sent from the agent to the external IP of the corporate router to the
VPN exit node.
This behaviour is known as "hairpinning", and may not be supported in all
network configurations.
If hairpinning is not supported, deploying an internal STUN server can aid
establishing direct connections between client and agent. When the agent and
client query this internal STUN server, they will be able to determine the
addresses on the corporate network from which their traffic appears to
originate. Using these internal addresses is much more likely to result in a
successful direct connection.
```mermaid
flowchart TD
subgraph homenet["Home Network"]
client["Client workstation\n192.168.1.101"]
homenat["Home Router/NAT\n65.4.3.21"]
end
subgraph internet["Public Internet"]
stun1["Public STUN"]
vpn1["VPN entry node"]
end
subgraph corpnet["Corp Network 172.16.1.0/24"]
corpnat["Corp Router/NAT\n172.16.1.1\n12.34.56.7"]
vpn2["VPN exit node\n172.16.1.2"]
stun2["Private STUN"]
subgraph cluster["Cluster Network 10.11.12.0/16"]
clusternat["Cluster Router/NAT\n10.11.12.1\n172.16.1.254"]
agent["Workspace agent\n10.11.12.34"]
end
end
vpn1 === vpn2
vpn2 --> stun2
client === homenat
homenat === vpn1
homenat x-.-x stun1
agent --- clusternat
clusternat --- corpnat
corpnat --> stun1
corpnat --> stun2
```