mirror of https://github.com/mue/mue.git
53 lines
1.7 KiB
JavaScript
53 lines
1.7 KiB
JavaScript
import { newAchievements, getLocalisedAchievementData } from './achievements';
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import { toast } from 'react-toastify';
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export default class Stats {
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static async achievementTrigger(stats) {
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const newAchievement = newAchievements(stats);
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newAchievement.forEach((achievement) => {
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if (achievement) {
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const { name } = getLocalisedAchievementData(achievement.id);
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toast(`Achievement Unlocked: ${name}`);
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}
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});
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}
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/**
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* It takes two arguments, a type and a name, and then it increments the value of the name in the type
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* object in localStorage
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* @param type - The type of event you want to track. This can be anything you want, but I recommend
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* using something like "click" or "hover"
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* @param name - The name of the event.
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*/
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static async postEvent(type, name) {
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const value = name.toLowerCase().replaceAll(' ', '-');
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const data = JSON.parse(localStorage.getItem('statsData'));
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// tl;dr this creates the objects if they don't exist
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// this really needs a cleanup at some point
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if (!data[type] || !data[type][value]) {
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if (!data[type]) {
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data[type] = {};
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}
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if (!data[type][value]) {
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data[type][value] = 1;
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}
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} else {
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data[type][value] = data[type][value] + 1;
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}
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localStorage.setItem('statsData', JSON.stringify(data));
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this.achievementTrigger(data);
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}
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/**
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* It increments the value of the key 'tabs-opened' in the object stored in localStorage by 1.
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*/
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static async tabLoad() {
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const data = JSON.parse(localStorage.getItem('statsData'));
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data['tabs-opened'] = data['tabs-opened'] + 1 || 1;
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localStorage.setItem('statsData', JSON.stringify(data));
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this.achievementTrigger(data);
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}
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}
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