import variables from 'config/variables'; import de_DE from 'i18n/locales/achievements/de_DE.json'; import en_GB from 'i18n/locales/achievements/en_GB.json'; import en_US from 'i18n/locales/achievements/en_US.json'; import es from 'i18n/locales/achievements/es.json'; import fr from 'i18n/locales/achievements/fr.json'; import nl from 'i18n/locales/achievements/nl.json'; import no from 'i18n/locales/achievements/no.json'; import ru from 'i18n/locales/achievements/ru.json'; import zh_CN from 'i18n/locales/achievements/zh_CN.json'; import id_ID from 'i18n/locales/achievements/id_ID.json'; import tr_TR from 'i18n/locales/achievements/tr_TR.json'; import bn from 'i18n/locales/achievements/bn.json'; import pt_BR from 'i18n/locales/achievements/pt_BR.json'; import achievements from 'utils/data/achievements.json'; import { checkAchievements, newAchievements } from './condition'; const translations = { de_DE, en_GB, en_US, es, fr, nl, no, ru, zh_CN, id_ID, tr_TR, bn, pt_BR, }; // todo: clean this up and condition.js too function getLocalisedAchievementData(id) { const localised = translations[variables.languagecode][id] || translations.en_GB[id] || { name: id, description: '' }; return { name: localised.name, description: localised.description, }; } export { achievements, checkAchievements, newAchievements, getLocalisedAchievementData };