ShareX/ShareX.HelpersLib/Vector2.cs

137 lines
3.3 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2024 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using System;
using System.Drawing;
namespace ShareX.HelpersLib
{
public struct Vector2
{
private float x, y;
public float X
{
get
{
return x;
}
set
{
x = value;
}
}
public float Y
{
get
{
return y;
}
set
{
y = value;
}
}
public static readonly Vector2 Empty = new Vector2();
public Vector2(float x, float y)
{
this.x = x;
this.y = y;
}
public override bool Equals(object obj)
{
if (obj is Vector2 v)
{
return v.x == x && v.y == y;
}
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return $"X={x}, Y={y}";
}
public static bool operator ==(Vector2 u, Vector2 v)
{
return u.x == v.x && u.y == v.y;
}
public static bool operator !=(Vector2 u, Vector2 v)
{
return !(u == v);
}
public static Vector2 operator +(Vector2 u, Vector2 v)
{
return new Vector2(u.x + v.x, u.y + v.y);
}
public static Vector2 operator -(Vector2 u, Vector2 v)
{
return new Vector2(u.x - v.x, u.y - v.y);
}
public static Vector2 operator *(Vector2 u, float a)
{
return new Vector2(a * u.x, a * u.y);
}
public static Vector2 operator /(Vector2 u, float a)
{
return new Vector2(u.x / a, u.y / a);
}
public static Vector2 operator -(Vector2 u)
{
return new Vector2(-u.x, -u.y);
}
public static explicit operator Point(Vector2 u)
{
return new Point((int)Math.Round(u.x), (int)Math.Round(u.y));
}
public static explicit operator PointF(Vector2 u)
{
return new PointF(u.x, u.y);
}
public static implicit operator Vector2(Point p)
{
return new Vector2(p.X, p.Y);
}
}
}